Brigador Killers Inventory and Loadouts
Understand stowage, Armory storage, and why death can erase a careless kit.
Inventory management is a combat skill in Brigador Killers. Tab opens your kit without pausing the world, stowage values gate which guns fit which slots, and dying on a mission can strip everything you brought back down toward a loyalist baseline. This guide explains the on-foot columns, Armory storage views, transfer shortcuts, and how to build loadouts that respect Early Access-era demo stakes.
Pair this page with Controls for bind reference and Combat Tips for when not to open the menu at all.
Opening inventories without dying
Press Tab on foot or in a vehicle. The left pane is usually you (or the parked Armory subject); the right pane is the world, container, corpse, or nearby vehicle. Bracket keys cycle available inventories when several objects sit in range. Ground loot, panel vans, and other chassis appear as tabs—hover to highlight the matching world object.
Critical rule: the action does not pause. Reload muscle memory helps, but the real discipline is choosing cover before you sort stacks. Demo quality-of-life updates made quick grabs from the ground more forgiving, yet full reorganization still deserves a safe pocket.
GUN, INV, and MNT
On foot, inventory splits into three columns:
- GUN — Equipped weapon slots limited by stowage value. A firearm whose stowage exceeds the slot cannot equip there. Solutions include wearing a higher-capacity combat rig or suit (for example Carmine-class gear) or mounting the weapon on a vehicle hardpoint instead.
- INV — Three rows for Weapons, Items, and Ammo, each with its own capacity tied to what you wear and carry.
- MNT — Attachment point for the thing you control: backpacks on foot, inventory crates on forklifts, passengers in seats that allow them.
Left-click picks an item onto the cursor. Valid destinations highlight. Shift + left-click is the workhorse transfer for moving a weapon and its matching ammo from Armory storage into open slots in one motion. Right-click variants grab half stacks; Alt modifiers peel single units from piles. When space is gone, transfers fail with a chime—do not keep clicking forever in the open.
Armory storage views
Interacting with the Armory while a vehicle is parked changes the layout. The left side prefers the parked vehicle, with tabs to swap back to the on-foot operator. The right side commonly shows:
- WEAPON — Stored firearms, binoculars, grenades, sorted alphabetically
- AMMO — Ammunition, healing items, money, and components
- WORLD — Nearby ground clutter around the pad
Use the Armory as a bank, not a junk drawer you carry into every fight. Park returning vehicles on the pad to offload quickly, then restock a deliberate kit. Key items and gantry expansion kits also deposit here to unlock combat rigs and extra vehicle slots—see the Garage Guide.
Death and mission failure
Fabricator-era design introduced real inventory loss on death. Items and vehicles brought into a mission can be lost if you fail. You are stripped toward a loyalist kit; unlocked suit upgrades are not permanently deleted, but you must suit up again from the Garage. Earlier builds that rolled back to the exact pre-deploy state no longer define the intended tension.
Practical consequences:
- Never deploy your entire collection to “feel powerful.”
- Keep a labeled recovery kit in Armory storage for Crow’s Field resets.
- Leave exotic Merchant purchases parked and gated until you can escort them.
- If a vehicle is part of the plan, accept that losing the run may lose the ride.
Building sensible loadouts
Quiet recovery kit: one reliable small arm, plenty of matching ammo, minimal grenades, no irreplaceable mounts. Ideal for Crow’s Field and early parts runs.
Loud technical kit: disposable operator firearms plus a hardpoint vehicle carrying mounted small guns. The vehicle is the magazine; the operator is the backup. Prep mounts via Mount Weapons after Salvage and Fabricator work.
Merchant escort kit: fighting primary, medical items if available, and a crate-capable vehicle already staged for auto-load at the merchant pad. Budget credits separately from emotional attachment to the shopping list.
Combat rigs change stowage math. When you unlock a new suit or rig from key-item deposits, revisit every favorite gun—some weapons only become legal once the slot budget rises.
Linked reading
New players should skim Getting Started and finish Obstacle 1 before obsessing over perfect kits. The Garage sandbox is where these rules bite; the tutorial is where you learn that Tab exists. When a transfer fails for mysterious reasons, it is almost always stowage, distance, or a full row—not a random curse.
Frequently Asked Questions
Quick answers to the most common questions.
Why can't I equip a certain gun?
Its stowage value exceeds your current GUN slot. Wear a higher-capacity suit or combat rig, or mount the weapon on a vehicle instead.
Does death delete unlocks?
Mission gear and brought vehicles can be lost, but unlocked suit upgrades remain available to re-equip from the Garage.
What is the fastest Armory restock method?
Shift + left-click weapons and matching ammo from Armory storage into open inventory slots while parked safely at the pad.
Does Tab pause combat?
No. Clear threats or break line of sight before deep inventory work.
Where should I store gantry kits?
Deposit gantry expansion kits and other key items at the Armory pad to unlock base upgrades after extraction.